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Rewritten: Peter Molyneux speaks candidly about AI: 'We, as the industry, are pretending we're not using AI, but the reality is, it's almost impossible to code now without using AI'

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Facebook X Reddit Flipboard Email 47 us Recently, I to Guildford, England, to developer Peter Molyneux, legendary game developer behind Theme Park, Dungeon Black & White Fable, among others. as part of interview, which covered from Molyneux's brand-new game, Masters of Albion, which just got a game-changing update, through he conceptualized Black & White's titan creatures, onto news a Black & White remaster could incoming, I also asked of game genre about AI in videogame industry. is a gaming industry having been active in gaming industry over 40 years, naturally his take rise of AI in game development was of This is what he said I asked if gaming industry should embrace Latest Videos FromPC Watch full video says: "Right. So, such a hot topic. such a hot potato. You've got to very, careful what you say, you know, I think latest survey said of people would never any game under any circumstances if had any AI at all. first question we've got to is actually why does of people this incredibly polarized view of answer, I'm going to ChatGPT, I'm going to Gemini. They this criminally ridiculous thing. They those models produced those images of 10-fingered hands incredibly materials which anybody could generate, into people's minds AI AI slop. "So we've got consumers are annoyed. We've got this technology which going to stop. You know, if you think going to stop, isn't. we've got Steam, which is almost in industry at moment. Steam, as a you to tick box. Does this game contain if you tick you know instantly [of are] gone, probably a 18% would probably look at go, not me.' we are This is truth, Rob. We as industry are pretending not using AI, but is, almost impossible to code without using Almost impossible. I mean, you to go to extract AI from line stuff from generative stuff is challenging. every title that's out in last year been using but still able to not tick AI box. AI is going to be, out not producing AI slop, is most… This is is most, biggest advance in smaller studios, medium bigger studios. biggest step in creativity." naturally, I asked, so? At this point, I asked AI was such a big step studios, at least from my point of often been something not clarified over past few years of AI What are everyday game development examples of AI is being such a tool game of all sizes? This is what says: "I'll talk in general I won't talk about ourselves. Let's you I thought about a game, you know, let's set in an Carpathian mountain village. in a graveyard, there's this young wandering around graveyard lost. Now, traditionally, what you would is you'd someone… like was a genius concept artist at called Mike McArthur, sit down with Mike [and] say, yeah, there's this girl, wandering. is girl? Mike might I don't know, maybe about 12. is an church, a new church? You know, this conversation. "[So] he would go away. weeks later, he would back. you mean this girl? This child? Oh I don't really like girl. She too pretty. She should be, you know, starving, he away another week, back. Yeah. [Now] you can all work in five minutes AI]. "If you take same Imagine you were a zombie; you were just from there. That's character you play. You an undead. you move in an undead To prototype, you know, to get you to out of ground, to get you to to get you to navigate around world effectively would take of work. But you can go to AI say, right, I want to a I want him to buried. I want him to a fully Produce code. To bring him out to move him, code will produced. This is all in a day, not months. "You can code. You can change code with this conversation. Now, all of is preparation work you're [development] team to engage with actual title. I don't think AI is powerful yet to trust to produce assets quality of game. But Rob, will Yeah, will in less time than we can imagine. Within a year, I will AI intimately bound to middleware like Unreal will hard us to extract it. at we've got this ridiculous where other industries, like industry, are embracing AI; Whereas games industry is trying to away." feels inevitable, worse What struck a chord with during this was Molyneux's belief within a year, AI will fundamentally into key game development middleware like Unreal Engine will almost impossible not to AI in creation of a new game. just true to as soon as he had said it. felt few their own proprietary even if they did, if AI can indeed game development easier, why wouldn't they adopt into their own I'm neither massively pro AI anti-AI in game development; clearly is used, to what extent, is key, but I'm not ignoring entirely solves However, I think is a clear difference using AI-powered development tools middleware to help quality games powered by real passion performance, churning out a slurry of AI slop loaded with AI assets implemented AI-coded systems in to a quick buck. clearly living through times in gaming industry right now, rise of AI in game development is just one of but feels like there's plenty of change yet to come, will likely worse. biggest gaming news, reviews deals Keep up to with most important stories deals, as picked by PC Robert Jones Print Rob is of PC magazine been PC gaming since 1990s, an experience left him with a passion first person shooters, isometric point click adventures. Professionally Rob about games, gaming consumer technology almost twenty years, joining PC team was deputy of T3.com, where he website's gaming content as its news teams. You can also find Rob's in a series of other gaming magazines books such as Publishing's own Retro magazine numerous from Bitmap Books. In addition, he is of Super Red Green a semi-autobiographical novel about games gaming culture. Rob riding motorbikes, too.

Readers following the wider topic will recognise several familiar threads here, and further updates are expected as more becomes known. Nothing above should be read as speculation beyond what the reporting itself supports.